Invent a Scheme – Is this really all that important? And why are we doing this before we actually draw anything? Because if you really want to convince a player that your setting is worth playing, you’ll need to know from the beginning just how your map will be played out. This will help you focus on the finished product, and fuel the fire until the work is done.ĭ. But if not, invent a history for your map. If you are developing a map that comes from a part of real-world history, then the battle is half over. The setting of your map should be real to you. It’s Gotta Make Sense – The map idea has to be convincing. Our maps usually have something unorthodox about them, something that makes them special, at least to us.Ĭ. ![]() This is why we usually choose very specific map ideas and development them. Uniqueness – While many ideas for worms maps might end up looking great, not all are going to be a great gaming experience. That passion is going to bleed through to the final product.ī. But, your theme should be something you are really passionate about. The theme is only limited by your imagination. The Overall Theme – To a certain extent, you can pretty much create anything you can think of as a worms level. To determine the answer to that question, here are a few points:Ī. Because at the root of all Worms maps is this overly vital issue: Is it gonna be awesome? But that’s usually the question we ask one another right before one of us goes on to describe a Worms map that we would love to play on. What a question! If I had a chocolate bar for every time one of us asked that, I’d be sick. PART I – “You know what would be awesome?” Reveal the overall reason just why an MnP map is fun – in our humble opinions. Inspire others to follow the MnP method and bring to life maps that are waiting dormant in your itchy little brains.Ģ. Hopefully, this guide will accomplish two major things:ġ. ![]() What we are saying is: a lot of people love playing on MnP levels, and an equally large amount of people ask how we manage to create them. Now, we’re not saying that to try and stress that it’s better than anyone else, and we are certainly not claiming that this style is the fastest way to design a Worms map. ![]() The MnP style of level design, we think, is pretty unique.
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